There are three types of battles in Stronghold mode:
要塞战的战斗模式有3种:
- assaults (attacking enemy clan stronghold, will be implemented later)
突击(攻击敌方战队要塞,会晚些加入)
- defense (the other side of assault, will be implemented later)
防御(和突击相反,会晚些加入)
- raids
掠夺
All three are rewarded by the stronghold building resources. The amount of resources gained per battle is tied to the XP (clean, eg. no premium) gained by the team members. Gained resources then gets transferred to buildings, to which the players who won them are tied. The better the clanners perform in Stronghold battles, the faster their stronghold grows.
所有3种战斗都会奖励要塞建筑资源。每场战斗获得的资源总数和组队成员获得的经验值相关(纯经验,不含高级帐号)。获得的资源将被运到参战玩家绑定的建筑物中。战队队员表现的越好,他们的要塞成长的就越快。
A Raid is a 15 vs 15 mode of battle where the participants are chosen randomly from those, who are at that moment in the raid queue (it works as a current company mode). Any player can create a raid company, but before entering battle, he has to determine the type of the raid. There are three types of raids:
掠夺是15对15的战斗,从掠夺战排队列表中随机选择对手交战(和现在的联队模式一样)。任何玩家都能创建掠夺联队,但在开战之前,他需要选择掠夺战的种类。以下是3种不同的掠夺战:
- medium (tier 1-6)
中级(1-6级)
- champion (tier 1-8)
高级(1-8级)
- absolute (tier 1-10)
无限制(1-10级)
The battle then works as current company battle does, same rules. After the battle, you will also see the amount of resources gained by each player and by the team as a whole.
掠夺战和现在的联队战一样。战斗后你可以看见每个玩家获取的资源数和全队获取的资源总数。
In the future, attacks on enemy clan strongholds will be possible and the level limit of the stronghold will be raised to 10.
未来将开放攻击敌对战队要塞的功能,要塞建筑物等级也会提高至10级。
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