Buildings
建筑物
Following buildings can be created:
可以建造以下建筑:
- financial: “Paying for battle” (gives credit gain bonus)
财经大楼:“战斗收益”(给予银币收益加成)
- tank proving grounds: “Tactical training” (gives bonus to XP gain)
坦克改造场:“战术训练”(给予经验值收益加成)
- military school: “Military facility” (gives bonus to free XP)
军事学院:“军事设施”(给予公共经验收益加成)
- teaching: “Additional training” (gives bonus to crew XP)
训练场:“额外训练”(给予车组经验收益加成)
- transport: “Heavier transporters” (gives bonus to resource gains in Stronghold mode battles)
运输队:“重型运输设备”(给予要塞模式战斗获得的资源收益加成)
There are also two special buildings, producing reserves, that are connected with planned battles between strongholds in this mode
还有2个预留的特殊建筑,与计划中的要塞战相关
- “Evacuation” (mitigates the consequences of enemy clan looting your stronghold)
“疏散点”(降低敌对战队掠夺要塞的效果)
- “Requisition” (gives a bonus to the resources looted from enemy stronghold)
“征收令”(给予掠夺敌方要塞资源加成)
How does building work
建筑物的使用方法
The player chooses the spot for the building and the type of building he wants to create. If all requirements are met, a “construction site” will appear on the map. After that, the resource has to be transported from the place where it is kept in depot to the construction site. The resources can be transported between buildings (including your command center) within the stronghold. This is necessery for creating buildings, improving them and for creating reserves (bonuses). Transporting is not immediate and it takes time, it is achieved on stages. The size of single transport batch depends on the base level.
玩家选择建筑物放置的位置和想要建造的建筑物类型。如果满足所有建筑条件,地图上会出现一个“建筑工地”。在那之后,需要把资源从仓库运到建筑工地去。资源可以在要塞中的建筑物间(包括指挥中心)转运。创建新建筑物、将建筑物升级和激活加成属性的时候都必须转运资源。资源的运输不是瞬间到达的,需要花费时间。运输每批资源的量由基地等级决定。
Reserves
储备资源
Reserves are bonuses given to the clanners by the stronghold, that are activated within buildings and remain active for limited time after that. There are two types:
储备资源是要塞提供给战队玩家的加成,通过特定建筑物激活,持续产生一段时间的效果。这种加成分两种:
- combat reserves (artillery fire mission, air raid etc.) will be added later
战斗储备(火炮火力覆盖,空袭等)会晚些加入
- non-combat reserves (the bonuses mentioned above, XP, creds etc.)
非战斗储备(上文提到的,经验银币等加成)
You can only have one reserve (bonus) activated at any given time. Each reserve has a level from 1 to 10, determined by the level of the building, where it is created. The level of the reserve can be improved by improving the building itself. Improvement changes the reserve parameters, such as its duration, the amount of bonus it gives, its price and “reload time”.
你只能在同一时间激活一种加成效果。每种加成都分为1-10级,由激活该加成的特定建筑物的等级决定。加成等级可以通过提高建筑物等级来提高。升级加成等级会增加加成的属性,如持续时间,加成量,激活加成的花费和“冷却时间”。
Fighting in Stronghold mode
在要塞模式中战斗
Each member of the clan is tied to one of the buildings, creating the so-called building Garrison. When the stronghold is created, all players get tied to the Command center building. Each player can however choose, which building will he get “tied” to. It has to be noted that each Garrison (each building) is limited to 20 people (the base garrison itself however is not limited, eg. all players can participate in this mode).
战队中的每个玩家都和一个建筑物绑定以创建所谓的“建筑物驻军”。当创建要塞时,所有玩家被绑定于指挥中心。每个玩家都可以选择他绑定的建筑物。但要注意,所有建筑的驻军都限制为每个建筑20人(基地本身是没限制的,也就是说所有玩家都可以参与该模式)。
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